مكتبة جرير

Mastering UI Development with Unity: An in-depth guide to developing engaging user interfaces with Unity 5

Unity 2017 and Unity 2018

كتاب مطبوع
وحدة البيع: EACH
50 ر.س. شهرياً /4 أشهر
المؤلف: Godbold, Ashley
تاريخ النشر: 2018
تصنيف الكتاب: التقنية والكمبيوتر, الكتب الانجليزية,
عدد الصفحات: 468 Pages
الصيغة: غلاف ورقي
هذا الكتاب يُطبع عند الطلب وغير قابل للاسترجاع بعد الشراء
    أو

    عن المنتج

    Master Game UI system by creating captivating user interface components with Unity 5 through Unity 2018 and C#. Learn about UI texts, images, world space UI, mobile-specific UI and much more.


    Key Features:

    • Develop a game UI with both technical and aesthetic considerations

    • Use all the UI elements provided by Unitys UI system

    • Step-by-step examples of creating user interface components in the top game genres


    Book Description:

    A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unitys tools give you the opportunity to create complex and attractive UIs to make your game stand out.


    This book helps you realize the full potential of Unitys powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components.


    Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres.


    While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.


    What you will learn:

    • Design principles and patterns for laying out elements in your UI

    • Techniques that allow your UI to scale appropriately in different resolutions

    • How to use automatic layouts to streamline your UI building process

    • Properties of the Event System and how to appropriately hook events to your UI elements

    • Access the components and properties of UI elements via code

    • Implement all of Unitys built-in UI elements as well as those provided by TextMeshPro

    • Develop key UI components that are popularly used in multiple game genres

    • Add visual flare to user interfaces with the use of animation and particle effects

    • Create a UI that displays in the Screen Space as well as World Space


    Who this book is for:

    This book is for anyone keen to improve their games via a great user interface with Unitys UI system. If youre looking for a book that explains how to develop specific user interfaces or that thoroughly explains how each of the individual Unity components work, this book is for you.

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