Videogames

Identity and Digital Subjectivity

Printed Book
SR 272
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SR16Per Month/24 months
Author:Gallagher, Rob
Date of Publication: 2019
Book classification:Children Books,English Books,
No. of pages:224 Pages
Format:Paperback

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About this Product

This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.

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Specifications

SKU9780367885359
Manufacturer Number9780367885359
year published2019
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