Unity Networking Fundamentals : Creating Multiplayer Games with Unity

Printed Book
Sold as: EACH
SR 54 Per Month /4 months
Author: Kelly, Sloan
Date of Publication: 2021
Book classification: Computer & Technology, English Books
No. of pages: 284 Pages
Format: Paperback

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    About this Product

    Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

    The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

    By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.


    What You Will Learn

    • Know the difference between TCP and UDP, and the pros and cons ofthese protocols
    • Create client-server multiplayer games in Unity using C#
    • Receive and process data from a remote server using RESTful APIs
    • Understand latency and how to mitigate its impact


    Who This Book Is For

    Readers familiar with Unity and C# development who want to create multiplayer games
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