The Video Game Theory Reader

Printed Book
Sold as: EACH
SR 78 Per Month /4 months
Author: Wolf, Mark J.P.
Date of Publication: 2003
Book classification: Education, English Books,
No. of pages: 368 Pages
Format: Paperback

This book is printed on demand and is non-refundable after purchase

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    About this Product

    In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.

    The Video Game TheoryReader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.

    The Video Game TheoryReader is the essential introduction to a fascinating and rapidly expanding new field of media studies.

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