Pro Java 6 3D Game Development : Java 3D

JOGL JInput and JOAL APIs

Printed Book
Sold as: EACH
SR 70 Per Month /4 months
Author: Davison, Andrew
Date of Publication: 2014
Book classification: Computer & Technology, English Books
No. of pages: 508 Pages
Format: Paperback

This book is printed on demand and is non-refundable after purchase

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    About this Product

    This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development.

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