Learn Unity for Windows 10 Game Development

Printed Book
Sold as: EACH
SR 54 Per Month /4 months
Author: Blackman, Sue
Date of Publication: 2016
Book classification: Computer & Technology, English Books
No. of pages: 596 Pages
Format: Paperback

This book is printed on demand and is non-refundable after purchase

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    About this Product

    Create a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. While doing so, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#.

    Learn Unity for Windows 10 Game Development starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the books included art assets, you will learn the ins and outs of asset choices and management while making use of Unitys 2D physics, Shuriken particle systems and Mecanims character and state management tools.

    Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store.

    What You Will Learn

    • Learn C# basics for Unity
    • Work with the Unity Editor
    • Manage assets
    • Use the Mecanim animation system and 2D features and physics

    Who This Book Is For

    Game developers, hobbyists and game dev students who are new to Unity or Windows Mobile game development or both. JavaScript and C# experience are helpful, but C# experience is not required.


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