Cleave Bourbon
Grimoiresand Glory
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In a world where magic is fading, ancient wizard Oren Knox has one mission: restore the flow of power before its lost forever.
After liberating the Devils Tongue Earth Node, Knox and his companions, the Diabolists Loril and Sander, and his longtime friend Tobias Cain, continue their quest to release magic back into the world. Their journey leads them to Tuckers Mill, a rapidly expanding frontier town with a dark secret.
Beneath its booming development lies a massive Earth Node that powerful forces are desperate to control. The mysterious, mechanically enhanced Sutton and his railroad baron partner Salazar have created a network to drain and commodify magic itself, selling it to the highest bidders while building an army of mechanical men.
As magical storms rage and townspeople fall ill from the unnatural energy, Knox must navigate treacherous alliances, including with the brother of his former enemy. With time running out before the concentrated magic reaches catastrophic levels, Knox and his companions must find a way to release the Earth Nodes power naturally before Tuckers Mill becomes another ghost town...or worse.
But in this high-stakes game of wizards and rail barons, not everyone is who they appear to be, and the price of failure is higher than Knox can imagine.
The second thrilling installment in the "Witches, Wizards, and Weapons" series.
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