Computer & TechnologyGraphics Programming in C++ : Writing Graphics Applications for Windows 98
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Item 1 of 1
SKU 9781447112310Publishing Ref 9781447112310
Springer
Graphics Programming in C++ : Writing Graphics Applications for Windows 98
Printed Book
SR 432
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SR26Per Month/24 months
SKU 9781447112310Publishing Ref 9781447112310
Author:Walmsley, Mark
Date of Publication: 2011
Book classification:Computer & Technology,English Books
No. of pages:264 Pages
Format:Paperback
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About this Product
This is a book about computer graphics. It is aimed primarily at anyone wishing to develop graphics applications for Windows 98 and attempts to provide a quick and clear introduction to the subject without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and most of the software is written in C++ so a familiarity with C/C++ will be helpful - for a fuller introduction to the C++ language than is possible here consult the book Programming in C++ (ISBN 0 85934 435 5). Beyond this only a general background in computing and/or mathematics is assumed and whenever new ideas are encountered they are fully explained with the aid of line-drawings and 10 also introduces the illustrative coding examples. For those brave enough chapter topic of 80 x86 assembly language programming - without dedicated graphics hardware this is still the best way to produce really snappy animation code.