Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game

Printed Book
Sold as: EACH
SR 81 Per Month /4 months
Author: Millington, Ian
Date of Publication: 2010
Book classification: Crafts & Hobbies, English Books
No. of pages: 554 Pages
Format: Paperback

This book is printed on demand and is non-refundable after purchase

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    About this Product

    Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection.

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