Game Magic: A Designers Guide to Magic Systems in Theory and Practice

Printed Book
SR 376
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SR22Per Month/24 months
Author:Howard, Jeff
Date of Publication: 2014
Book classification:Computer & Technology,English Books,
No. of pages:376 Pages
Format:Paperback

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About this Product

This book explains how to construct magic systems and presents a compendium of arcane lore. Showing you how to weave compelling magic into your games, the book is interspersed with examples that illustrate how to design and program magic systems. It explains how to set up tables of correspondences and spell components as well as how to write programming code integrating these components as part of game mechanics. It also shows how to divide a simulated world into domains of influence and how to use specific rule systems to simulate powers within these realms.

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Specifications

SKU9781466567856
Manufacturer Number9781466567856
year published2014
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