Game Audio Programming 4: Principles and Practices
Printed Book
SR 289
Inclusive of VAT
Sold as: EACH
SR17Per Month/24 months
SKU 9781032361079Publishing Ref 9781032361079
Author:Somberg, Guy
Date of Publication: 2023
Book classification:Computer & Technology,English Books
No. of pages:356 Pages
Format:Paperback
This book is printed on demand and is non-refundable after purchase
Available Formats :
Printed Book
It will be sent to your address
SR289
Incl. VAT
Choose your delivery preference
Secure Shopping
Convenient Returns
Genuine & Warranted
Fast Delivery
Or
About this Product
This volume contains 17 chapters from some of the top game audio programmers in the industry, and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers to high-level topics such as object management, music systems, and audio tools.</p>