C# Game Programming Cookbook for Unity 3D

Printed Book
SR 333
Inclusive of VAT
Sold as: EACH
SR20Per Month/24 months
Author:Murray, Jeff W.
Date of Publication: 2021
Book classification:Computer & Technology,English Books,Arabic Books,
No. of pages:318 Pages
Format:Paperback

This book is printed on demand and is non-refundable after purchase

Available Formats :

Printed Book

It will be sent to your address

SR333
Incl. VAT

Choose your delivery preference

Or

About this Product

This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murrays book will help the reader understand structured game development in Unity unlike ever before.

New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems.

Improve your games sound in a dedicated audio chapter covering topics such as audio mixers, fading, and audio ducking effects, or dissect a fully featured racing game with car physics, lap counting, artificial intelligence steering behaviors, and game management. Use this book to guide your way through all the required code and framework to build a multi-level arena blaster game.

Features

  • Focuses on programming, structure, and an industry-level, C#-based framework
  • Extensive breakdowns of all the important classes
  • Example projects illustrate and break down common and important Unity C# programming concepts, such as coroutines, singletons, static variables, inheritance, and scriptable objects.
  • Three fully playable example games with source code: a 2D infinite runner, an arena blaster, and an isometric racing game
  • The script library includes a base Game Manager, timed and proximity spawning, save profile manager, weapons control, artificial intelligence controllers (path following, target chasing and line-of-sight patrolling behaviors), user interface Canvas management and fading, car physics controllers, and more.

Code and screenshots have been updated with the latest versions of Unity. These updates will help illustrate how to create 2D games and 3D games based on the most up-to-date methods and techniques. Experienced C# programmers will discover ways to structure Unity projects for reusability and scalability. The concepts offered within the book are instrumental to mastering C# and Unity.

In his game career spanning more than 20 years, Jeff W. Murray has worked with some of the worlds largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity.

Show more

Specifications

SKU9780367321642
Manufacturer Number9780367321642
year published2021
Show more

Report an issue with this product.

Customer Reviews