Unity 5.x Shaders and Effects Cookbook: Master the art of Shader programming to bring life to your Unity projects

Printed Book
Sold as: EACH
SR 56 Per Month /4 months
Author: Zucconi, Alan
Date of Publication: 2016
Book classification: Computer & Technology, English Books,
No. of pages: 240 Pages
Format: Paperback

This book is printed on demand and is non-refundable after purchase

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    About this Product

    Master the art of Shader programming to bring life to your Unity projects

    Key Features


    Book Description

    Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unitys post-processing effects.


    Unity Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unity3D-guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math.

    Well start with essential lighting and finishing up by creating stunning screen Effects just like those in high quality 3D and mobile games. Youll discover techniques including normal mapping, image-based lighting, and how to animate your models inside a Shader. Well explore the secrets behind some of the most powerful techniques, such as physically based rendering! With Unity Shaders and Effects Cookbook, what seems like a dark art today will be second nature by tomorrow.

    What you will learn


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