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Become a creative JavaScript professional by creating and animating stunning 3D, browser-based graphics with Three.js from beginning to end
Purchase of the print or Kindle book includes a free eBook in PDF format
Key Features:
Book Description:
Three.js has become the industry standard for creating stunning 3D WebGL content. In this edition, youll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. Youll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers.
The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. Youll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, youll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene youve created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. Youll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, youll master combining Blender with Three.js and creating VR and AR scenes.
By the end of this book, youll be well-equipped to create 3D-animated graphics using Three.js.
What You Will Learn:
Who this book is for:
This book is for JavaScript developers looking to learn the use of Three.js library.