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Wordplay and the Discourse of Video Games: Analyzing Words

Designand Play

Printed Book
SR 272
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SR16Per Month/24 months
Author:Paul, Christopher A.
Date of Publication: 2013
Book classification:Children Books,English Books,Education,
No. of pages:232 Pages
Format:Paperback

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About this Product

In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kids toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft.

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Specifications

SKU9780415834995
Manufacturer Number9780415834995
year published2013
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