Jarir Logo

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling : Second International Conference

ICVS 2003ToulouseFranceNovember 20-

Printed Book
SR 428
Inclusive of VAT
Sold as: EACH
SR26Per Month/24 months
Author:Balet, Olivier
Date of Publication: 2003
Book classification:Computer & Technology,English Books,
No. of pages:258 Pages
Format:Paperback

This book is printed on demand and is non-refundable after purchase

Available Formats :

Printed Book

It will be sent to your address

SR428
Incl. VAT

Choose your delivery preference

Or

About this Product

In September 2001, we organized the 1st International Conference on Virtual Sto- telling in Avignon, France. This was the ?rst international scienti?c event entirely - voted to the new discipline that links the ancient human art of storytelling to the latest high technologies of the Virtual Reality era. Since this date, technology has not slowed its course. We all know that personal computers are even more powerful, but there have been huge advances in graphics boards.These arenowprogrammableandcan renderin realtime hugequantitiesof data as well as special effectsthat until recently requireda dedicatedgraphicssuperworks- tion. Applications that were in the research lab have now come to market. 3D Virtual Humans, the heroes of todays video games, are taking their ?rst steps on e-business Web sites. These will be the stars of tomorrow. New topics are being intensively - searched, especially, mixed and enhanced realities - the art of combining synthesized with real worlds. This evolution raises many technical, applicational, artistic and even ethical qu- tions.Theoccasionofthe2ndInternationalConferenceonVirtualStorytellingprovided an excellentopportunityto onceagaingatherresearchersfromthe scienti?c, artistic and industrialcommunitiestodemonstratenewmethodsandtechniques.Thiswasthevenue to show the latest results, and exchange concepts and ideas about the use of Virtual - ality technologiesfor creating, populating, renderingand interactingwith stories, wh- ever their form, be it theatre, movie, cartoon, advertisement, puppet show, multimedia work, video games, etc.
Show more

Specifications

SKU9783540205357
Manufacturer Number9783540205357
year published2003
Show more

Report an issue with this product.

Customer Reviews