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The Business and Culture of Digital Games: Gamework and Gameplay

Printed Book
SR 212
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SR12Per Month/24 months
Author:Kerr, Aphra
Date of Publication: 2006
Book classification:Learning Languages,English Books,
No. of pages:188 Pages
Format:Paperback

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SR212
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About this Product

This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and economics, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment.

Written as an introductory text for media and game students this book aims present an overview of industry and scholary work on who makes games, where they get made, what kind of media and cultural form they are, and who plays them and where.

The Business and Culture of Digital Games looks at:

- games as a new media form;

- the design, development and marketing of games;

- the use of games in public and private spaces.

Combining a theoretical and empirical analysis of the production, content and consumption of computer games, this book will be of interest to many students of media, culture and communication.

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Specifications

SKU9781412900478
Manufacturer Number9781412900478
year published2006
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