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Storytelling in Video Games. Aspects of Immersion

Printed Book
SR 171
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Author:Reinerth, Melitta
Date of Publication: 2021
Book classification:Computer & Technology,English Books,
No. of pages:54 Pages
Format:Paperback

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About this Product

Bachelor Thesis from the year 2021 in the subject English Language and Literature Studies - Literature, grade: 1,7, University of Cologne (Englisches Seminar I), language: English, abstract: In this thesis, the author will highlight the aspects of how video games transport a story to the player. To do so, she wants to give a short overview describing how the term of literature has developed. Literature is not restricted to written books only. People have always found new ways to tell their stories, and improve them. The author will also give a brief overview of how video games have been invented and how they have developed until today. The way people played video games has changed. Once a social gathering inarcades, video games have become an activity that is performed in private, at home. The advances in technology go together with the progress in developing video games. As computers grew stronger, more complex video games could be developed.
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SKU9783346428615
Manufacturer Number9783346428615
year published2021
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