Physics for Flash Games

Animationand Simulations

Printed Book
SR 216
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SR13Per Month/24 months
Author:Dobre, Adrian
Date of Publication: 2011
Book classification:Computer & Technology,English Books
No. of pages:558 Pages
Format:Paperback

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About this Product

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.

  • Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right)
  • Packed full of practical examples of how physics can be applied to your own games and applications
  • Addresses the diverse needs of game developers, animators, artists, and e-learning developers
The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required--only some very basic math skills. The authors present everything from basic principles to advanced concepts, so youll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.
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Specifications

SKU9781430236740
Manufacturer Number9781430236740
year published2011
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