Gamification in the RhetComp Curriculum

Printed Book
SR 246
Inclusive of VAT
Sold as: EACH
SR14Per Month/24 months
Author:McGunnigle, Chris
Date of Publication: 2023
Book classification:Learning Languages,English Books,
No. of pages:336 Pages
Format:Paperback

This book is printed on demand and is non-refundable after purchase

Available Formats :

Printed Book

It will be sent to your address

SR246
Incl. VAT

Choose your delivery preference

Or

About this Product

Gamification is an up and coming popular trend in all levels and types of education, including public and private schools, higher education, the military, the private sector, and elsewhere. Gamification introduces aspects of game design like teamwork, competition, rewards and prizes, storytelling, and more into lesson plan units. In many cases, actual games, whether it be Scrabble, Hangman, Candy Crush, Dungeons & Dragons, and many others, are adapted into educational tools. This chapter collection will specifically look at the use of gamification techniques in Freshmen Writing courses and related Composition, Writing and Rhetoric classes. Each chapter will provide sample gamified lessons supported by relevant scholarship in both Gamification Theory and Writing Studies.

Show more

Specifications

SKU9781648897054
Manufacturer Number9781648897054
year published2023
Show more

Report an issue with this product.

Customer Reviews