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Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice

Printed Book
SR 298
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SR18Per Month/24 months
Author:Chapman, Adam
Date of Publication: 2018
Book classification:Saudi Arabia & The Arab World,English Books,
No. of pages:304 Pages
Format:Paperback

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About this Product

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.

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Specifications

SKU9781138597822
Manufacturer Number9781138597822
year published2018
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