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Design and Use of Serious Games

Printed Book
SR 777
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SR47Per Month/24 months
Author:Kankaanranta, Marja Helena
Date of Publication: 2010
Book classification:Engineering,English Books
No. of pages:216 Pages
Format:Paperback

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About this Product

Part I Game Production: Three Approaches Towards Teaching Game Production, by Tuomas Mنkilن, Harri Hakonen, Jouni Smed, Andy Best; Design and Architecture of Sidh - a Cave Based Firefighter Training Game, by Mikael Lebram, Per Backlund, Henrik Engstrِm, Mikael Johannesson; Human-Centred Design and Exercise Games - Users Experiences of a Fitness Adventure Prototype, by Antti Vننtنnen, Jaana Leika; Childrens Involvement in the Design of Game-Based Learning Environments. Cases Talarius and Virtual Peatland, by Tuula Nousiainen; Part II Learning: Designing Serious Games for Computer Assisted Language Learning - a Framework for Development and Analysis, by Bente Meyer, Birgitte Holm S rensen; Competence Complexity and Obvious Learning; Experience from Making a Language Learning Game, by Ellen Brox, Audun Heggelund, Gunn Evertsen; The Attitudes of Finnish School Teachers Towards Commercial Educational Games, by Minna Klemetti, Olli Taimisto, Paula Karppinen; Using Videogames as Educational Tools: Building Bridges Between Commercial and Serious Games, by Pilar Lacasa, Laura Méndez, Rut Martيne; Part III Social Perspective: Lets Play Together with the Camera of Your Mobile Device, by Ekaterina Kuts, Carolina Islas-Sedano, Erkki Sutinen; AnimalClass: Social Networks in Gaming, by Harri Ketamo, Marko Suominen; Multiplayer Interface for a Computer-Augmented Learning Game, by Ari Putkonen, Markus Forstén; Part IV Technical Applications: RACER: A Non-Commercial Driving Game which Became a Serious Tool in the Research of Driver Fatigue, by Narciso Gonzلlez, Igor Kalyakin, Heikki Lyytinen; VIPROSA - Game-like Tool for Visual Process Simulation and Analysis, by Tapani Liukkonen.
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SKU9789048181414
Manufacturer Number9789048181414
year published2010
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