Building a 2D Game Physics Engine : Using HTML5 and JavaScript

Printed Book
Sold as: EACH
Author: Tanaya, Michael
Date of Publication: 2017
Book classification: Computer & Technology, English Books
No. of pages: 136 Pages
Format: Paperback

This book is printed on demand and is non-refundable after purchase

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    About this Product

    First to market book of its kind since 2010 on 2D game physics
    A unique and practical all-in-one resource on 2D game physics
    Game development is highly or was highly relevant meme for revenue purposes in Safari and similar subscription services.

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