AdvancED Game Design with Flash

Printed Book
SR 195
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Author:Van Der Spuy, Rex
Date of Publication: 2011
Book classification:Computer & Technology,English Books
No. of pages:808 Pages
Format:Paperback

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About this Product

Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once youve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. Youll increase your ActionScript knowledge and your game design skills while creating some excellent example games. Youll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels.

  • Each chapter highlights a new advanced technique illustrated by practical examples.
  • Examples of games are given in a variety of genres, all of which take an object-oriented programming approach.
  • Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.
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Specifications

SKU9781430227397
Manufacturer Number9781430227397
year published2011
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