مكتبة جرير

Ray Shooting

Depth Orders and Hidden Surface Removal

كتاب مطبوع
428ر.س.
شامل ضريبة القيمة المضافة
وحدة البيع: EACH
26ر.س.شهرياً/24 شهر
المؤلف:Berg, Mark de
تاريخ النشر: 1993
تصنيف الكتاب:التقنية والكمبيوتر,الكتب الانجليزية
عدد الصفحات:220 Pages
الصيغة:غلاف ورقي
هذا الكتاب يُطبع عند الطلب وغير قابل للاسترجاع بعد الشراء

الصيغ المتوفرة:

كتاب مطبوع

سيتم إرسال الطلب الى عنوانك

428ر.س.
شامل الضريبة

حدد خيار التوصيل الذي تفضله

أو

عن المنتج

Computational geometry is the part of theoretical computer science that concerns itself with geometrical objects; it aims to define efficient algorithms for problems involving points, lines, polygons, and so on. The field has gained popularity very rapidly during the last decade. This is partly due to the many application areas of computational geometry and partly due to the beauty of the field itself. This monograph focuses on three problems that arise in three-dimensional computational geometry. The first problem is the ray shooting problem: preprocess a set of polyhedra into a data structure such that the first polyhedron that is hit by a query ray can be determined quickly. The second problem is that of computing depth orders: we want to sort a set of polyhedra such thatif one polyhedron is (partially) obscured by another polyhedron then it comes first in the order. The third problem is the hidden surface removal problem: given a set of polyhedra and a view point, compute which parts of the polyhedra are visible from the view point. These three problems involve issues that are fundamental to three-dimensional computational geometry. The book also contains a large introductory part discussing the techniques used to tackle the problems. This part should interest not only those who need the background for the rest of the book but also anyone who wants to know more about some recent techniques in computational geometry.
عرض أكثر

المواصفات

رقم الصنف9783540570202
رقم المصنع9783540570202
تاريخ النشر1993
عرض أكثر

أبلغ عن مشكلة مع هذا المنتج

مراجعات العملاء