مكتبة جرير

A Theory of Heuristic Information in Game-Tree Search

كتاب مطبوع
471ر.س.
شامل ضريبة القيمة المضافة
وحدة البيع: EACH
28ر.س.شهرياً/24 شهر
المؤلف:Tzeng, Chun-Hung
تاريخ النشر: 2011
تصنيف الكتاب:التقنية والكمبيوتر,الكتب الانجليزية
عدد الصفحات:120 Pages
الصيغة:غلاف ورقي
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471ر.س.
شامل الضريبة
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عن المنتج

Searching is an important process in most AI systems, especially in those AI production systems consisting of a global database, a set of production rules, and a control system. Because of the intractability of uninformed search procedures, the use of heuristic information is necessary in most searching processes of AI systems. This important concept of heuristic informatioD is the central topic of this book. We first use the 8-puzzle and the game tic-tac-toe (noughts and crosses) as examples to help our discussion. The 8-puzzle consists of eight numbered movable tiles set in a 3 x 3 frame. One cell of the frame is empty so that it is possible to move an adjacent numbered tile into the empty cell. Given two tile configurations, initial and goal, an 8-puzzle problem consists of changing the initial configuration into the goal configuration, as illustrated in Fig. 1.1. A solution to this problem is a sequence of moves leading from the initial configuration to the goal configuration, and an optimal solution is a solution having the smallest number of moves. Not all problems have solutions; for example, in Fig. 1.1, Problem 1 has many solutions while Problem 2 has no solution at all.
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المواصفات

رقم الصنف9783642648120
رقم المصنع9783642648120
تاريخ النشر2011
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